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Volo's outlet online sale Guide to Monsters (Dungeons & sale Dragons) sale

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From the Publisher

Mordenkainen's Tome of Foes Xanathar's Guide to Everything Volo's Guide to Monsters
Get this to: Craft inspired adventures with new and expanded monster lore, introduce new monsters to your campaign, and open new character race options Explore a wealth of new rules options and create a wider world for your players to explore Immerse your players in monster lore for a deeper roleplaying experience
Audience: Dungeon Masters, experienced players Dungeon Masters, experienced players Dungeon Masters, experienced players
Contents: Over 150 monsters with stats and illustrations / More options for character creation with new races / Expanded monster lore for Dungeon Masters to add depth to a campaign Dozens of new spells / Over 25 new subclasses / New Racial Feats / Random encounter tables for quick combat setup / Rules for Downtime Revisited / Tools like improved traps, magic items, and more for Dungeon Masters to add to their adventures 7 new playable races plus 6 monstrous races / In-depth monster lore including new variants of existing monsters, encounter tables, lair details, history, and more / Dozens of monsters new to fifth edition D&D for players to conquer

Description

Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying game
 
This is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.
· A deep dive into the lore behind some of D&D’s most popular and iconic monsters
· Dozens of monsters new to the fifth edition to include in your epic adventures
· New playable races to allow you to build characters to fit nearly any type of story in your D&D game.
 
The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille.  Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.
 
Research has never been so dangerous!

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4.9 out of 54.9 out of 5
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Top reviews from the United States

A. mazon Customer
5.0 out of 5 starsVerified Purchase
My new favorite 5E book
Reviewed in the United States on November 15, 2016
Volo''s Guide To Monsters is now, without a doubt, my new favorite 5E book. Part 1 contains a LOT of in-depth information about some of D&D''s most notable adversaries: Beholders, Giants, Mind Flayers, and others. The second part contains new racial options for players;... See more
Volo''s Guide To Monsters is now, without a doubt, my new favorite 5E book. Part 1 contains a LOT of in-depth information about some of D&D''s most notable adversaries: Beholders, Giants, Mind Flayers, and others. The second part contains new racial options for players; IIRC, some of these were presented in other books, but it is nice to have them collected in one place. The rest of the book has a bestiary of new creatures, great and small, as well as some "plug and play" NPCs.

For the DM, this book is a treasure trove; I tend to buy 5E books for inspiration, and don''t really play pre-generated campaigns, and VGtM is helping me take the campaign I''m running in some exciting new directions (at least, for me). Also, I''m all about giving players more options, so the new player races are also extremely interesting to me. I don''t know how much I''ll use the pre-gen NPCs, but they''re handy to have, just in case.

One of my favorite things about the book is the chief conceit of its design. Peppered throughout the book are comments of Volothamp Geddarm (the "Volo" of the title) and the archmage Elminster Aumar. These little side notes add a lot to the flavor of the book, and help the reader immerse him/herself in the world.

EDIT: Another thing I like about this book that I just discovered is that the index of the book has monsters sorted by challenge rating and sorted by location. So, if you''re hunting for creatures in, say, the Underdark, it''s extremely easy to find them in the book. Nice addition!
391 people found this helpful
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slugnet
5.0 out of 5 starsVerified Purchase
A must-buy book for DM''s. A treasure trove of inspiration with new races, monsters, and in-depth monster lore
Reviewed in the United States on November 15, 2016
This is a great addition to 5th Edition Dungeons and Dragons. The cutesy banter between Volo and Elminster is kept to a minimum, leaving some really great, meaty content. While I just received my print copy today, I''ve been using the online version through Roll20 for two... See more
This is a great addition to 5th Edition Dungeons and Dragons. The cutesy banter between Volo and Elminster is kept to a minimum, leaving some really great, meaty content. While I just received my print copy today, I''ve been using the online version through Roll20 for two weeks. My review is based on two weeks of experience with the content, plus sitting with the physical book today.

What exactly are you getting in this book?

- Nearly 90 pages of in depth monster lore, focusing on Beholders, Giants, Gnolls, Goblinoids, Hags, Kobolds, Mind Flayers, Orcs, and Yuan-ti. This is very in depth work, with multiple pages providing variants, tables, lairs (including maps), historical background, and even some of the psychology of the creatures that can really help you flesh out these types of creatures in your games.

- 7 new Player Character races, including Aasimar, Firbolg, Goliath, Kenku, Lizardfolk, Tabaxi, and Triton. These are a nice edition, and I especially like how the details for these new races includes tips on how to role-play as these slightly more unique creature types. Overall, these new races feel like they can breathe a lot of new life into campaigns for players who might be starting to get tired of the standard set from the Player''s Handbook.

- 6 new Monstrous Player Character races, which feature groups that were represented in the first 90 pages. These are more limited/specialized builds that a DM would really need to weigh before including in a game, but absolutely could provide some fantastic adventures for the right group of players. The 6 Monstrous races represented are Bugbear, Goblin, Hobgoblin, Kobold, Orc, and Yuan-ti Pureblood.

- An expanded Bestiary.The next 99 pages of the book are dedicated to new monsters for your games. There are an excellent variety of new creatures, including some favorites that didn''t make the original Monster Manual. Personally, I was glad to see a nice balance between creature types, and that these new creatures help round out some of the groups, such as Fey. It also is nice to see a book like this deepen the bench; this section of the book provides an especially large amount of new monsters of the type covered in the first 90 pages (Beholders, Giants, Gnolls, Goblinoids, Hags, Kobolds, Mind Flayers, Orcs, and Yuan-ti). A full 10 pages of this is also used to create new NPC stats, which is a great boon to be able to build encounters that stretch across a wider CR level in more civilized locations.

- The book wraps up with 4 pages of Appendixes which provide a quick reference no matter how you are looking for a creature: you can find them by CR level, by Creature Type, or by the typical environment that you would find the monster in.

All in all, the content is incredibly useful for any dungeon master who wants more content. The new monsters alone are worth the price of admission. The new character races are also an excellent new addition, although their uniqueness may make them more useful for some groups over others; that said, options are always nice to have. The first 90 pages of lore will be most useful to DM''s who are planning on using the types of creatures listed in their campaigns. Especially if you are using those creature types, I highly recommend this as an addition to your collection, as the amount of material provided on these creatures is sure to spark your imagination and spin new adventures for your table.
215 people found this helpful
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Chris in ColoradoTop Contributor: Fantasy Books
5.0 out of 5 starsVerified Purchase
Adds variation and richness to monsters for D&D.
Reviewed in the United States on November 10, 2017
I''m a DM who has been playing since the late 80''s. So I''m always looking for products that make my life easier. Functionally, this book gives you more options for monsters. Now in my group I often just build my own from scratch. I''ll build monsters and encounters to... See more
I''m a DM who has been playing since the late 80''s. So I''m always looking for products that make my life easier. Functionally, this book gives you more options for monsters. Now in my group I often just build my own from scratch. I''ll build monsters and encounters to challenge my players and avoid the cookie-cutter templates. My group has experienced players and former DM''s, so they''ll recall original builds easily and they''ll play their characters with more "knowledge" than their character might actually have.

Volo''s guide has the monsters "out of the box," but then has sub-sections after each monster that show variations you can add in the game to make them different, more challenging, but also stay within the spirit of the monster''s original design. For example in the beholder section, they have alternative eye socket powers. So previous knowledge from another game won''t aid the players when they encounter your re-skinned creations.

If you have someone at your table who is a rules lawyer, and they take issue with things that aren''t in the books (you''re cheating!), this will help you create variations that you can point to and say "actually this can exist." It also just gives more ideas and culture for the monsters. This includes behavior, biological functions and culture which all really help build verisimilitude. So if your group likes a lot of realism and detail, Volo''s guide has done the work.

The book is very detailed, and is written from the perspective of Volo, a traveling wizard from the Forgotten Realms setting who has a very high opinion of himself and is prone to conflation. Thankfully, there are annotations from Elminster (also from Forgotten Realms) that help either confirm, or in some cases, completely refute what Volo is saying. This makes it for a more amusing read.

This guide was necessary for D&D. Some of the monsters in the book are as old as the game (over forty years) and the community takes them for granted. It''s nice to see a product that freshens up the old, brings some new and ultimately helps give a DM tools to create a more immersive experience.
42 people found this helpful
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Albert Lamm
5.0 out of 5 starsVerified Purchase
Xanthar, clearly doesn’t know everything...
Reviewed in the United States on December 3, 2018
Arrived today in absolutely perfect condition, I’ve noticed a few negative reviews here and there and think it’s less of a knock on Wizard’s of the Coast & Amazon, and more of a case of in unluck of the draw. For the book itself, content wise, I love the new... See more
Arrived today in absolutely perfect condition, I’ve noticed a few negative reviews here and there and think it’s less of a knock on Wizard’s of the Coast & Amazon, and more of a case of in unluck of the draw.

For the book itself, content wise, I love the new races even if they are a little on the basic side design wise (I felt they could’ve spaced them out better and made each new race page closer to players handguude layout where you have a big gorgeous illustration followed by their name in big print spaced out away from the next races, instead it reads with slightly bigger print, illustrations sometimes on the next page, all sort of run into one another. In short, it’s somewhere between a strait up list and what the player handbook does with the core races. Maybe that’s a minor complaint but that did bother me, enough to write this blurb.)

Otherwise, still very happy with this book and happy to have it in my collection.
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Craig J. M.
5.0 out of 5 starsVerified Purchase
Great book with a good information on Monster Races.
Reviewed in the United States on September 3, 2017
The book is laid out in 3 section with the first section giving the DM insight into the a number of different monster races such as Beholders, Giants, Gnolls, Goblin races, Mind Flayers and Yuan-Ti. The next section gives several new player races such as Aasimar, Goliath,... See more
The book is laid out in 3 section with the first section giving the DM insight into the a number of different monster races such as Beholders, Giants, Gnolls, Goblin races, Mind Flayers and Yuan-Ti. The next section gives several new player races such as Aasimar, Goliath, Lizardfolk, Tabaxi and my new favorite the Kenku. While the last section has stats for a bunch of new monsters related to the races detailed in the front of the book and some new NPC types. As with all Wizard of the Coast books the art work is great. I really like the Monster Lore section, I used the Goblinoid background to expand the Hobgoblin Empire and Yuan-Ti''s that I was using already using in my campaign. I also like some of the insights like monster tactics. This is a great book for your D&D library and I hope future editions will expand out some of the other races that couldn''t make this edition.
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Jayson
5.0 out of 5 starsVerified Purchase
More playable races, more monsters, lore to create deep monster encounters.
Reviewed in the United States on March 30, 2019
Players will want this book for the additional playable races. There are 7 with full details as you would find in the Players Handbook Including Aasimar(part angel), Firbolg(gentle beasts), Goliath(a giant), Kenku(part bird), Lizardfolk, Tabaxi (part tiger), Triton... See more
Players will want this book for the additional playable races. There are 7 with full details as you would find in the Players Handbook Including Aasimar(part angel), Firbolg(gentle beasts), Goliath(a giant), Kenku(part bird), Lizardfolk, Tabaxi (part tiger), Triton (mermen). It also contains additional rules for playing pure blooded monsterous races. They give stat block examples for monsters that are in the lore section, which contains lots of info to draw from. Examples given include Orcs, Gobliniods, Yuan-Ti, and Kobolds.
After players get the Players Handbook the next two books I recommend are this this book for the playable races, and Xanathar''s Guide to Everything for the extra classes, feats, invocations, and spells.
For DM''s there are over 100 monsters, plus variants. There are several monsters have lore that allows you to build deep encounters, and even full story arcs around their society. The lore section can help players flesh out monstrous races as well.
11 people found this helpful
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Amazon Customer
4.0 out of 5 starsVerified Purchase
Good buy
Reviewed in the United States on September 25, 2017
Volo’s Guide to Monsters Review I bought this book back in May and have been using it as supplement to the weekly games that I dungeon master for. I have rated this book on durability, ease of use, value added to the game, and cost. This book is a great supplement... See more
Volo’s Guide to Monsters Review
I bought this book back in May and have been using it as supplement to the weekly games that I dungeon master for. I have rated this book on durability, ease of use, value added to the game, and cost.
This book is a great supplement for the dungeon master who wants to add depth to some of the common villains the heroes will face off against. In addition, it also expands the DM’s choice of unique monsters to spice up the game. This book is also an excellent choice for players to pick up if they want to expand their race choices.
Durability
First off, the actual look and feel to the book is up to the Wizards of the Coast standards. The hardcover should come undamaged and without any additional stickers on it. The book is weighty but it is still easy to handle and flip through.
Value added
The body of the book is split into three sections. The first of which deals with groups opposing the players. Beholders, orcs, and gnolls are a few of the villains this section helps you make more interesting. Beyond just adding flavor, the book contains tables that make this creation easy and fun to use.
The second section of the book introduces new playable races for the players to use. These races offer more interesting choices for the players. Roleplaying loving player will find a lot to love here playing by affording them the opportunity to play outlandish characters. Be warned that power gamers are likely to find imbalances and exploit them. So, you should expect to trim some race abilities down. Included in this section are stats for playing races that are typically the fodder for the party, such as orcs or kobolds. These races are great picks if the party wants to be villainous.
The final section is an expansion on the monster manual. This includes more variations on some of the monsters included in the first section as well as completely new creatures. In this section, there are also whole new sets of monsters that can be used to create new and fun interactions. Several creatures have been brought back from the grayhawk era of D&D.
Price
In terms of price, I got this on sale for about $35 dollars and it is well worth it for that price. I would recommend waiting for it to be on sale as the sticker price of $50 is a bit pricy and sales are often.
14 people found this helpful
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Andrew V
4.0 out of 5 starsVerified Purchase
Amazing Book, HORRIBLE PRINT
Reviewed in the United States on November 21, 2018
First off this is my favorite DND 5e books, the races and monster stats in this have been an amazing asset to the campaign I''m writing and gives me larger and more in depth hoard of creatures. That being said, all books I''ve bought for DND 5E have been at a local gaming... See more
First off this is my favorite DND 5e books, the races and monster stats in this have been an amazing asset to the campaign I''m writing and gives me larger and more in depth hoard of creatures. That being said, all books I''ve bought for DND 5E have been at a local gaming store and I decided too order Volos Guide on Amazon because the price was so low compared to retail stores. When I got this book the print quality is absolutely horrible, I would have rather spent the extra money for a book I could have seen before purchase because the print is just embarrassing for a company like wizards of the Coast, but you get what you buy. Would recommend the book, but if you want a higher quality product maybe don''t buy it from Amazon. I would have given 5 stars but the print gets a 2/5 luckily I''m happy to have the book at a reduced price so it gets a 4/5
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Top reviews from other countries

Rotgut
5.0 out of 5 starsVerified Purchase
Volo ''s Guide
Reviewed in the United Kingdom on June 25, 2018
Well thought out and imaginative addition to the 5th Edition of Dungeons & Dragons. In keeping with the general trend in the latest iteration of the game, the stress is on storytelling rather than rules. Many of the new races available for characters are not too different...See more
Well thought out and imaginative addition to the 5th Edition of Dungeons & Dragons. In keeping with the general trend in the latest iteration of the game, the stress is on storytelling rather than rules. Many of the new races available for characters are not too different in many respects to other core races (Goliaths have virtually identical stat adds to Half Orcs already described in the PHB for example) but their background and history gives roleplaying tips to make them different to play. This volume is full of valuable resources, more powerful versions of standard Monster Manual critters ; Monster lairs (the Mind Flayer tunnel complex is extremely challenging), New races for PCs ; example NPCs; Detailed ecologies for some creature. All are useful and usable. It is a bit unwieldy in that some of the book is designed for DMS and some for players but , I suppose, that is close to the AD&D version of many moons ago, the Unearthed Arcana. Great production values and top notch artwork feature throughout...the Fire Giant Dreadnought and Slithering Tracker pics are highlights for me. The cover artwork is slightly underwhelming, in contrast. It''s a shame no space could be found to credit the original creators of these creatures, I remember many of the best here (Kenku, Tabaxi, Nilbog etc) appearing in White Dwarf Magazine way back in the day , sent in by fan contributors. Still, in a way, their longevity and continued popularity, renewed in these up to date versions, are a testament to the writers who invented them,
20 people found this helpful
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John
4.0 out of 5 starsVerified Purchase
Excellent content, questionable production
Reviewed in the United Kingdom on February 19, 2019
Volo Guide To Monsters is full of interesting and worthwhile concepts, ideas and inspirations for both DM''s and players, covering a large swathe of subjects and going into very welcome detail. As a resource it''s a very valuable one and one that I refer to often. However,...See more
Volo Guide To Monsters is full of interesting and worthwhile concepts, ideas and inspirations for both DM''s and players, covering a large swathe of subjects and going into very welcome detail. As a resource it''s a very valuable one and one that I refer to often. However, the production quality on the book itself leaves something to be desired. The binding is poor and care has to be taken to prevent pages becoming loose from the spine whilst some of the pages in my copy weren''t even cut properly. This meant that I had to carefully cut pages away from one another myself, which is hardly ideal.
5 people found this helpful
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MintyLambchop
1.0 out of 5 starsVerified Purchase
Unacceptably poor quality.
Reviewed in the United Kingdom on January 5, 2020
Imagine my utter embarrassment when my nephew opened this only to find the pages stuck together and damaged. I have no idea why anyone would think it is ok to send out DAMAGED goods to customers. Unfortunately, my nephew wanted to keep the book regardless or the damage, and...See more
Imagine my utter embarrassment when my nephew opened this only to find the pages stuck together and damaged. I have no idea why anyone would think it is ok to send out DAMAGED goods to customers. Unfortunately, my nephew wanted to keep the book regardless or the damage, and as it was a gift I respected his wishes, so I could not return it.
4 people found this helpful
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Jon S.
5.0 out of 5 starsVerified Purchase
Wonderful options for any party or DM!
Reviewed in the United Kingdom on August 17, 2017
An excellent addition to my gaming group''s universe. The new player races are very welcome - this supplement provides detailed rules for 5 new origins and stats for a handful of traditional monster races people may like to roleplay. The in-depth exploration of key D&D...See more
An excellent addition to my gaming group''s universe. The new player races are very welcome - this supplement provides detailed rules for 5 new origins and stats for a handful of traditional monster races people may like to roleplay. The in-depth exploration of key D&D monsters, their habits, society and homes, really adds the worlds you can build - It has been ideal for designing campaigns pitting the players against arch enemies, where they can be immersed in the lore of the orc warlord''s clan, or delve into the devious web of puppets controlled by a hag, rather than slog through a series of randomly populated dungeons.
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Link
5.0 out of 5 starsVerified Purchase
Worth it
Reviewed in the United Kingdom on February 28, 2021
Very useful looks good but only issue which its not the a fault with the book that i dont have the info on dnd beyond wish there was a code that would let me use both because i want the books but dnd beyond is very useful for understanding certain enemies and what they can...See more
Very useful looks good but only issue which its not the a fault with the book that i dont have the info on dnd beyond wish there was a code that would let me use both because i want the books but dnd beyond is very useful for understanding certain enemies and what they can do only browsed it also has new characters
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Mordenkainen's Tome of Foes Xanathar's Guide to Everything Volo's Guide to Monsters
Get this to: Craft inspired adventures with new and expanded monster lore, introduce new monsters to your campaign, and open new character race options Explore a wealth of new rules options and create a wider world for your players to explore Immerse your players in monster lore for a deeper roleplaying experience
Audience: Dungeon Masters, experienced players Dungeon Masters, experienced players Dungeon Masters, experienced players
Contents: Over 150 monsters with stats and illustrations / More options for character creation with new races / Expanded monster lore for Dungeon Masters to add depth to a campaign Dozens of new spells / Over 25 new subclasses / New Racial Feats / Random encounter tables for quick combat setup / Rules for Downtime Revisited / Tools like improved traps, magic items, and more for Dungeon Masters to add to their adventures 7 new playable races plus 6 monstrous races / In-depth monster lore including new variants of existing monsters, encounter tables, lair details, history, and more / Dozens of monsters new to fifth edition D&D for players to conquer

Description

Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying game
 
This is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.
· A deep dive into the lore behind some of D&D’s most popular and iconic monsters
· Dozens of monsters new to the fifth edition to include in your epic adventures
· New playable races to allow you to build characters to fit nearly any type of story in your D&D game.
 
The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille.  Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.
 
Research has never been so dangerous!

Product information

Volo's outlet online sale Guide to Monsters (Dungeons & sale Dragons) sale

Volo's outlet online sale Guide to Monsters (Dungeons & sale Dragons) sale

Volo's outlet online sale Guide to Monsters (Dungeons & sale Dragons) sale

Volo's outlet online sale Guide to Monsters (Dungeons & sale Dragons) sale

Volo's outlet online sale Guide to Monsters (Dungeons & sale Dragons) sale

Volo's outlet online sale Guide to Monsters (Dungeons & sale Dragons) sale

Volo's outlet online sale Guide to Monsters (Dungeons & sale Dragons) sale

Volo's outlet online sale Guide to Monsters (Dungeons & sale Dragons) sale

Volo's outlet online sale Guide to Monsters (Dungeons & sale Dragons) sale

Volo's outlet online sale Guide to Monsters (Dungeons & sale Dragons) sale

Volo's outlet online sale Guide to Monsters (Dungeons & sale Dragons) sale

Volo's outlet online sale Guide to Monsters (Dungeons & sale Dragons) sale

Volo's outlet online sale Guide to Monsters (Dungeons & sale Dragons) sale

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